Building Multi-Sensory Virtual Reality Projects

  • 31/08/2023
  • 10:00 - 13:00
  • Reflection Room (Langenbeck-Virchow Haus) Ground floor

Abstract

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Are you a hacker, neuroscientist, or just interested in exploring the intersection between technology and psychedelics? Virtual Reality (VR) technology has the potential to create immersive experiences that engage multiple senses and can be used as a tool for scientific research or artistic expression. However, developing VR projects has traditionally been a challenge due to high costs and complexity of development tools.

Enter Godot Game Engine, a lightweight and open-source alternative that democratises VR development for creators of all levels. In this workshop, we will explore how to use Godot Game Engine to create multi-sensory VR projects that can be used for scientific research or artistic expression.

We will begin by introducing the capabilities of Godot Game Engine and how it can be used to create immersive VR experiences. We will then provide an overview of different sensory input devices such as haptic feedback controllers, spatial audio, and biometric sensors, and demonstrate how to integrate them into VR projects using Godot’s GDScript language.

Participants will learn how to create and import 3D models, add textures and lighting, and program interactive elements that respond to user input. They will then have the opportunity to experiment with different sensory input devices and integrate them into their own VR projects.

By the end of the workshop, participants will have a basic understanding of how to create immersive and multi-sensory VR projects using the Godot Game Engine. They will have the tools and knowledge to use VR as a tool for scientific research or artistic expression.

Participants will need to bring their own laptops with Godot Game Engine installed. Quest 2 VR headsets and various sensors will be available for participants to experiment with.


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